Necrowave
Every so often the old Spire rings a bad note, and everything in the Hollow Reach that ever held a grudge gets up to answer it. Nobody agrees whose job it is. You turn up anyway, lay walls and turrets across the field while it is still quiet, and then the timer runs out and you fight inside what you built. You can do all of that here, in this tab.
Worth knowing before you press it: this is a much bigger download than our other browser games, so the first load is not instant.
Two halves, one run
Five waves per field. Between them the ground goes quiet, a clock starts, and you spend Scrap by the cell: a Timber Palisade for ten, a Bolt Thrower behind it, a Sally Gate you can walk through and the horde cannot, a Frost Pylon for the ones that get past it. Everything refunds half. DEMOLISH takes back what you regret.
Build well and the wave arrives single file down a corridor lined with bolt throwers. Build badly and it arrives all at once, and you find out.
Then the fighting half, and your hands barely do anything in it. Weapons swing, throw and burn on their own cooldowns and pick their own targets, so nothing in this game is a test of your aim. You move. You dash through a gap that is closing. When you level, three cards come up and you take one.
Which leaves the thinking to happen twice a wave. Which build, and which ground. There is no health bar either: the meter across the top says INFECTION, it fills every time something reaches you, and it empties again on its own if nothing does for a while.
You never aim and you never fire
| Move | A stick under your thumb, bottom right. Everything you carry keeps swinging while you walk, so walking is most of the fight. |
|---|---|
| Dash | The boot at the bottom left, with its charges counted on it. Bjorn’s dash is a lunge that knocks them back. Not everyone’s is. |
| Build | Pick a wall or a turret off the tray and paint it onto the grid, cell by cell. The price sits on the tile, and anything you cannot afford is greyed out. |
| Ready | The green button ends the build phase early and pays you Scrap for the seconds you handed back. It tells you how much before you press it. |
| Level up | Three cards, one pick, and the game stops while you decide. |
| Stop | Anywhere. The run saves itself mid-wave and comes back on the same wave, with the same walls standing and the same Scrap in your pocket. |
Short sittings, and cartoon-macabre rather than grim. A zombie here is a worried green man with a bandaged head.
Portrait, on a phone or in a browser tab. At a desk the mouse does the thumb’s job.
Seventeen things to put on the ground, and one of them is a gate
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Eight walls and nine turrets
From a ten-Scrap Timber Palisade up through the Cairn Wall to a Sally Gate you can walk through and the horde cannot, and behind whichever of those you chose, anything from a Bolt Thrower to Grave-Breaker’s Anvil. You are not decorating. You are deciding where the dead will be made to walk.
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Four regulars, and none of them are the same person
Bjorn Grave-Breaker treats the end of the world like a bar fight he has not yet lost. Sera the Unyielding will apologise to a zombie for the inconvenience of killing it. Rook Fletcher is here for the coin. He will tell you so twice. Ashen Pyrewood calls it a fascinating case study and takes notes while on fire. Each opens with a different weapon and a different dash, and the numbers underneath them differ enough that you will have noticed by the second wave.
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Old Moss asks no questions
He turns up between runs with a cart and a ledger, and nineteen permanent upgrades priced in the gold a run banks, win or lose. Bone Plating, 90 gold: “Dented already. Saves you the trouble.”
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The fifth wave brings up whatever is buried there
Grubnash the Goblin King, furious you are stealing his dead. Sir Mordraven appointed himself Master of the Wave and would like to give a speech about it, which he will be doing at some length whether or not anybody has agreed to listen. Sir Emberos wants a proper duel. He is not getting one.
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A bus stop is a fine place to stop fighting
It saves mid-horde and picks up exactly where it was.
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It plays the way you need it to
Screen shake on a slider, all the way to off. Reduced flashing. Damage numbers off by default. Haptics with a strength setting, or none at all. An extra safe-area inset for phones with awkward corners.
Screenshots
Where to play
Web
The whole game, in the tab, free. Give the first load a while to arrive. After that there is nothing to install and nothing to sign into, and the copy hosted here requests no advertising.
Android
The build is finished and there is no listing to put it on yet. When it does ship it will be free to play and ad-supported, with optional paid unlocks — one of which removes the advertising. What the ad software reads is set out in our Privacy Policy.
Google Play: coming soon
Fact sheet
| Title | Necrowave |
|---|---|
| Developer | Omega Software Solutions |
| Genre | Survivor defense: build between waves, fight inside what you built |
| Platforms | Web browser (desktop and mobile); Android, finished but not yet listed |
| Price | Free in the browser. Android pricing not announced. |
| Monetisation | The copy hosted here requests no ad. The Android release is free to play and ad-supported: that build carries the AppLovin MAX ad software, and optional paid unlocks are planned, one of which removes advertising. Details in our Privacy Policy. |
| Players | 1 |
| Input | Touch or mouse, one thumb’s worth. Portrait only. |
| Status | Playable now in the browser. Android build finished, not yet listed on any store. |
| Saved data | The run, the gold and what you bought from Old Moss, held on the device you played it on. |
| Press | Press kit · omegasolutionsbusiness@gmail.com |