About

About Omega Software Solutions

We make small games that are finished when you get to them, not waiting on a roadmap to become good. Omega Software Solutions is independent, and based in the United States.

What we actually do all day

A browser game is a thing somebody plays for four minutes standing on a bus. So it has to be good early. Not good by the third session, not good once the upgrades open up — good right there, in those four minutes, with the bus still moving. That is most of the job.

We finish one and then start another. Nothing here is being held open until a later update makes it worth playing, and there is no version two waiting around to justify version one. The games are all done.

What we won’t do

There is nothing to sign into, because we never built the thing that would hold an account. That costs you something real: a save cannot follow you onto a new phone. We would still rather not be the ones holding it. No energy meter either, and nothing that tells you to come back in four hours. The games do carry advertising where they are distributed, on a game portal and on Android. That is what pays for them, and our Privacy Policy names the software that serves it, what it reads, and what we never see.

Where things stand

Every game we have made opens in the tab you already have. Necrowave was the late one, a portrait game built for one thumb, and it runs in a browser now too. Each of them also has a finished Android build waiting on a store listing. Nothing is listed yet. A “coming soon” label becomes the link on the day that changes.

Studio facts
StudioOmega Software Solutions
Based inUnited States
GamesWreck Run, Merge Bastion, Daybreak Factory, Necrowave
PlatformsEvery game in a web browser, desktop and mobile. Each also has a finished Android build; none is listed on a store, and Necrowave’s is unreleased.
PriceFree to play in a browser, and ad-supported on portals and on Android
Contactomegasolutionsbusiness@gmail.com